The players called Diablo 4 the launch of “the most smooth launch in the history of Blizzard on PC”

Fans are so impressed by the way Diablo 4 servers hold that they announced her "The most smooth launch in the history of Blizzard on PC".

It was a long and painful expectation, but finally Diablo 4 came out. The long-awaited fourth part of the Equest-RPG religious series is now available in early access for those who have chosen Deluxe or Ultimate Edition. And those who have an express book in the sanctuaries were struck by the lack of long queues, delays and other problems that often interfere with service games at the start.

"The most smooth launch in the history of Blizzard on PC", – wrote the user Abrakdabra on the Sabredite Diablo 4, adding: "I just completed the first act at the 16th level, all the time remained online, and not the slightest delay. Blizzard really surpassed themselves, and this game seems damn amazing".

The Kestononline user’s first experience in Diablo 4 was the same serene. "I went 10 minutes before the planned launch time", – he said. "So far, no queues for input, errors or disconnects". Many others also praised Blizzard efforts. "After 5 hours of playing with absolutely zero problems on PC", – One of the fans said. Another wrote: "I am dumbfounded by the fact that there were no queues or lags", and the third called the launch "silky-gloomy".

One of the players Diablo 4 also noted how well the game works when using the crosspiece. "I play PC and played with two friends on Xbox for about three and a half hours", – he said. "None of us had problems, nor lags, no communications breakdown. Only 4 minutes in line to enter the game".

While most players, especially on the PC, it seems that they got excellent experience in the game in Diablo 4, not everyone was so lucky. A number of players are experiencing problems with the connection, such as TBE_RAVAGR, who said that "Due to constant failures, he managed to play only 15 minutes". Yesterday there were messages about the queues and codes of errors that did not allow players to take part in the game. Fortunately, Blizzard recognized the existence of problems and said that the correction was already ready. But the players have already found a way to solve the problem.

It is also worth noting that since this early access is currently playing only a small part of the fans in Diablo 4, and with the release of the full version that will begin to go out in a few days, we can see more problems with the waiting time and delays, since the number of players will increase and the load on servers will increase.

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Battlefield 2042 improved the popular card, detachment management, weapons and fixed a large number of errors

Today, the Battlefield 2042 network shooter celebrates another major update that processed many aspects of the game and eliminated errors. Developers from DICE studio updated the game to version 5.2.0, where the most desirable functions for players were introduced. The Battlefield 2042 finally appeared the management of a detachment of players, weapons were balanced and a popular map was improved.

In this update for Battlefield 2042, the shooter developers fulfilled the promise that the players gave the players last year before launching the first season of Zero Hour. They updated all release cards, improving the display of objects and creating more honest conditions for all players. In addition, they added more control to the players over the combat detachment during the match, where the function of excluding unwanted users and replacing the leader now appeared.

Along with this patch, an impressive list of corrections for Battlefield 2042 is also included. In the shooter, errors on transport were fixed, improved bots on the map and much more. Below you can see the list of some game fixes:

  • "Penguins smeared some stairs with fat, as a result of which experts lost control of themselves when using them. We explained to the penguins that these objects are stairs, not slides. They reluctantly agreed to remove".
  • Fixed the problem due to which the arrows of the direction to the allied soldiers and cars were always present, even if they were in the field of view of the player.
  • The teleportation block for MCOM will now work correctly on Flashpoint.
  • Updated iconography of game modes for the correct display of icons on the tab "My impressions".
  • Fixed a bug due to which BC2 Armored Transport cars have a wrong icon.
  • Munition boxes now have the total reload time between other placed ammunition boxes.
  • The time of reloading of boxes with cartridges and medicines is now 16 seconds, not 30.
  • Classes with cartridges will now be replenished every 15, not 20 seconds.
  • The fire control indicator is now displayed only for Marksman rifles when under -barrel grenades are equipped and active.
  • Fixed a problem due to which the return control of the Dozer shield was sometimes not reproduced properly
  • Fixed a mistake due to which the player moved more slowly than expected, when aiming using XCE BAR and BSV-M.
  • Fixed numerous problems with the alignment of the VFX laser sight on weapons.
  • Now NVK-FSN Holo has a provided mesh screen.
  • Fixed the problem with the roll of the F-35e Panther aircraft after using the VTOL mode. Su-57 Felon also received some roll speed corrections.
  • Radar missiles are no longer guided by helicopters "Stealth" and do not fall into them through signaling missiles – this can still happen at close distances due to the proximity of the machine and activation of the signaling missile.
  • Passengers will now receive tips about when to reload.
  • Fixed a mistake due to which the ships on the airbag LCAA, the Mi-240 Super Hind and MV-38 Condor did not work a directed output.
  • Added the function of a directed output for ground vehicles, which allows you to get out of them from the direction you look at.
  • Additional output points have been added to the rear of the combat ground vehicles that allow, if desired, the machine.

The full list of corrections can be found on the official website of the game. Battlefield 2042 shooter with version 5.2.0 is already available for playing PC and consoles.

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The main character of the new Fable was sicked from actress Lily Nicole

Lily Nicole, beginning actress from the UK. It turned out that she was the prototype of the heroine from the video of the new Fable, and not the developer of Willow Morris, as previously claimed. This was stated by the actress herself on her Instagram. This information was also confirmed on his Twitter page by the leading technical specialist PlayGround Games David Springate.

The reaction to the whole situation of Lily Nicole herself, which the gamers called ugly and confused with a trance, is still unknown.

Why is she much better in life than in the game? She herself is not dumb, what a humanoid was made of her?

Money does not smell

Really some kind of crap. In life, a normal woman, in the game of a zechka-tuberculomic agent sitting on drugs

The usual is not a young woman from the street.

3-DE The artist crap

By the way, this is not the first time that a girl in life is more beautiful than her game character. Here it is not an artist to crap, and this is done purposefully.

Why did they not do it like Jubisoft? They could even have a jubisoft, but these are not, the girl looks good.

Because Jubisoft can no longer incur financial losses for the sake of the agenda, they right now at a crossroads – or their new games will shoot and return the company fame and money or the fate of the gazebo awaits them.

But Microsoft may not worry about finances at all and create game.

No, there most likely Lucas Film took care of, there were no terrible stars from the electronics, except that this assistant with a pumped eye in Folence Order.

They were able? You have seen the actress who played the character ?

For a long time I was looking for a terrible stop frame? She looks okay there in a trailer, the hairstyle was well picked up.

Elektronics in the order were also at the edge, they even wanted to take a license then.

Moders will correct everything

Do not pi.di! We already know where it was sighed!)))

Now she will still pile her grandmas to say "Oh yes it is me"

Although the actress is not a super model, she is much more beautiful than what came out this victim of incest

In life there is an ordinary girl, and in the game she was like a mother of 8 children, works at the factory and stole strong years in the evenings for 10 years.

Girl, looking like a woman for 30 mediocre appearance.

Ept. Yes, in all countries, people in factories work. you are simply without them = 0 will be in life. Ahahaha.

The sketchor in the eye was shared apparently. The actress looks normal, I hope they do not bother her for all this bustle

The main character of the new Fable was sicked with a left designer of the game-developer of the game-Trans Willow Morris.

That’s more believe in this

There is more similarity

Recalls the situation with Andromeda, where the actress is beautiful, but the character is not very.

Where is it beautiful? Already so beautiful is called.

As if everyone has already forgotten how T -shirts can in the presentation of games.
It has always been so, there will be and will be.

It turns out interesting. If you sketched a real person, then why in life this real person is much more beautiful than his copy in the game? The breeds specifically disfigured the actress for the game? For what? Was it really so difficult to just draw the actress as it is, without disgrace her? Scared that the heroine would be too feminine? LGBT perverts will be offended? I have no other explanation why in life this actress is much more beautiful than her game copy.

If this is the main character, then I went forest.

How they were made from a completely beautiful and pleasant girl of this orc?

And she is a beauty chtoli? Not ugly but not a beauty for the game, just the usual aunt we see a crowd around us.

All the more beautiful than your girlfriend:

That’s exactly what we see crowds around us. And in games I don’t want to play for one of the crowd. In games I want to play for beautiful characters. Well, in fact, the real actress is much more beautiful than her game copy, and therefore, in any case, it is not clear why the inconsistent disfigured the actress model? It was so difficult to make a game version at least no worse than the original in real life?

And what does someone’s girl? When you can choose any why choose some kind of lahudra? Beautiful girls are already a crime?

Well, go choose. Elle, Vogue at your service. Although that I am. Here, rather, a fan of the online and Pronhab 😂

Why to minus the news ? The author is not to blame that the new part of the faable will be all

Nonsense. The appearance was taken with Willow Morris, designer PlayGround, who is a tray man man with makeup. Google – it is clear that one terrible face.

And then I immediately remember "Stunning" Restored "Saints Row". Also, instead of authentic characters, the hipster vyser.

sho that is a freak sho, and even in freckles

Well, as usual, witch hunt.

We’ll burn the beautiful, we will leave the terrible.

Never the case was and here again

Quite sweet Madame in real life, why in the game such all the same

I don’t understand anymore. This is a hybrid Nicole and this humanoid? Che she is so terrible in the game?

The actress is nice. The drawer did not really turn out.

Nice, third grade is not a marriage

This happens when you take a deer to work, and if it is also a trans.

Skin then I can hope to change.

All hope for models

The original looks better

and made five times more ugly! Cool.

But you can not?

I just can’t understand why you decided that this is the main character, not trolling? Fabel has always been a little with a cring) in a good way.. Most likely there will be an editor of the character, as before, and it will be possible to create his own to each of his own)

Optimism is good, optimism is reliable.

The best developers of real showed a gamepal video, not this shit.

My reaction when I saw her face:

This video has a hidden force. Moreover, the record managed to record everything

And what legs they painted? Front or rear?:)))

Apparently vasyukali, so it turned out to be a waist.

Why is she like an Abby of Lastukha 2. It cannot be a coincidence.

But not too much like

One horserad. The prototype is also mild to amateur. Well, the embodied image is simply monstrous. This is no longer Fable, this is Nightmare.

The reaction to the whole situation of Lily Nicole herself, which the gamers called ugly and confused with a trance, is still unknown.

Hmm, as usual in the game was mutilated. She is not straight beauty, but not a ugly, even cute in some photos.
And in the game again ugly goblin.

E. Swy shame ! They fade ?! I will not play this

So dashed game model turned out. Well this is necessary to try.

What a vile smoked cattle. Fu creature. I hope you can play not for this animal, but choose a normal

In the game, it is like aunt

Now the character in the game looks even worse.

I understand that this is a fantasy world and all things, I have already reconciled with nigers on the streets and in games, but I see this and I understand that this is the next failure calic

I can do it "Talented" I will tear off the designers? Took and disfigured the pretty appearance of a real person!

In life, it looks better than in the shown trailer.

The actress, it seems, is pretty, and GG is terrible as an atomic war.

In the West, there are definitely only trolls for 3D artists, they take all beautiful women from whom refers are taken – redrawn into terrible.

The game turned out to be a dumb trans, although in life it is no better. After watching the trailer, I generally. But what to expect from Western games and films now. There if you find a white man, then he at least not mind giving in a chocolate

I have the feeling that the modern game community has lost the concept of humor. Modern players like children of an offender, are offended from any sneezer. In the trailer black and white, they make it clear that the character was given by sexy body and a terrible face specifically for humor, even there the characters in the trailer heroine are played up at the beginning when she turns, I am amazed that the players turned so such a banal joke. There are two types of vile people, these are those who promote the agenda in the games, and the second type is those who even see the agenda even in the most ordinary things and manage to be offended

Sexy body? Sarcasm or this is your not lost concept of humor?

Well, you will review the trailer and you will understand, it’s really sad that so banal jokes as for, for example, with a face and this character has to be chewed, the same backward players are now, and then people are surprised why the absolute toothless Presnyak like asasins, choirses and such nonsense becomes Popular. People are so stupid that they really believe that they opened America for the developers by calling the character’s face terrible, they literally themselves in the trailer with a direct text to the player and they say, look, a beautiful figure but a terrible face, dare above the ugodina, and the Persian is specially built as a dumb Gritish. And everyone is scared, but no, our summers of the summons made a whole discovery out of this, the captains of the obviousness of the pancake, and managed to be offended by this, I would understand if the scandal, on the contrary, rolled out any femels, but not a single adequate person with the brain on This was not offended, but judging by the comments, there are really little adequates left

And again you talk about some kind of beautiful figure (in the past sex body), so I ask where you saw it there? You looked at the microscope or something?

Water trailer and wash your eyes, this is PZC, I don’t even want to comment, this is some kind of stage

If the body of this monster seems attractive to you, then I can only benefit

The fact that this monster does not have a member is good, but that the character, that this actress is striped. Apparently there was not enough money for a beauty with a figure

In life, it is at least for a beer is faded, and in the phablah – blood from the eyes from its appearance.

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New stunts on bikes, metro trips and battles in the Zadorennoye Trailer Update 2.1 for Cyberpunk 2077

Large content patch under number 2.1 to the Cyberpunk 2077 and the Phantom Freedom complement for the PC, PlayStation 5 and Xbox Series X | S will be released tomorrow December 5 and CD Projekt Red decided to please fans and released a baking trailer, which showed the main innovations of the upcoming update.

Players will receive a full metro. In addition, the authors will improve the battles with bosses (especially Adam Smesher), add more places for spending time with romantic partners and introduce several pleasant surprises for motorists at once.

Today the authors have already revealed a complete list of changes in the upcoming patch.

Really again recall?

I went through the DLC and I went through a little base (I cleaned the entire card on the release) and realized that I remember these missions, and scored

Where all this was three years ago ?! q (–_–*) p

I think it is true that the addition has not paid off – and now it is worth expecting various updates to cause interest in the game and sell as many copies as possible in order to go out at least 0.

And how it would have paid off, it’s just interesting given that the game was blown up by just an unrealistically long patching for the sane game themselves, so no one expected that the addition would be sold like Ira herself on the release, no one believed the Poles until they played. on the pirate, and I didn’t really want to buy it after, because with each patch now new endings and large content support should not be expected

Now this is a game of dreams) will have to go through the fifth time)

Epere Theater. Really waited)

This is not a scamfield for you. Output apparently all the Wishlist of the pseudo fans will fulfill =)))

The game was held for 2.0 there were no problems . Game top . DLC TOP . Kiana top =)

Interesting, but it will be like a car?

Probably, the screenshots were where Vi in the jacket stands at the door of the entrance and rides

I think it is unlikely, it will probably be like in Deus

The finished waited for their metro, which will be used twice in the entire game😂

In fact, the metro is to the box so that the critics have nothing to get there

Oh, well then, still in trailers on the wall on implants, it was possible to run and much more missions with the dead partner of VI should have been that the player would attach to the character and the differences between the initial groups should be affected not only by the prologue. And also tuning cars.

3 years have been waiting, tin simply, all this should be on the release of the game! And then some kind of beta version, early access, and 3 years patchil! Of course thanks to them, they didn’t abandon the game, but anyway, if it was all on the release, it would be possible to avoid srach!

I think everything is trite, they did not calculate the game budget, and the loot ended stupidly. There the campaign arose the question either to release now and finish later, or not to release at all. T.e. In fact, in 2020, beta version came out. And only now a full release.

Agree! By the beta version, you got to the point!

This is not Larian, they had much more reserves. Rather, they did not calculate the entire amount of work and because when a lot of ideas began to bring to mind within the framework of one game it turned out that it was much more complicated than it seems and requires much more effort. And the shareholders most likely pressed that the game be released without another transfer. Indirectly, mechanics like the metro hint at this – which the models turned on without problems, and it was displayed not as a third -party mod, but as an official addition. Moreover, it was cut out quite clumsy – as it happens in a hurry, when they do not give it to mind and it is urgent to release the game, so unfinished mechanics either turn off or cut out in a hurry.

as far as I know, not in them, but that the fact that investors demanded to release faster. They needed a profit. And they did not care about the state of the game

In short, the narrative structure itself was very cut off by IMHO. According to my sensations, after the background, there should be a series of plot orders- missions that open with a set of cool glasses. The main leitmotif of this chapter was to be the goal of getting to the Premier League. Only with such a structure, all these fixers and side quests-quests, purchases of car, and a system of reputation glasses are normally wedged into the narrative. With the growth of reputation, new orders and large plot quests are opened that must move the GG to the goal of getting into the afterlife and the upper league. It is as part in the witcher between the heal and the location of Ciria. There is a basic goal, but it does not crush too much and allows you to play a witcher, a kind of route trip without damage to the narrative. T.e. We kind of walking in the footsteps of Tsiri, but there are no tough temporary restrictions. In the final version in Cyberpanka, this limited time is not glued by GG time, here it will die, and we must look for a solution to the problem there, and he drives cars, he searches for Kilezikhov, generally suffers from some side by a side. Initially, I think the structure was like a witcher. Introduction, then a leisurely gameplay with the ability to run to study the side effects, and in the third act the maximum intensity and high concentration of events. EEH I would be an unrealistic masterpiece, give them investors time.

Bastards will again have to go through the game again

These fantasies on the topic of the future. In the film, the double dragon 2007 is shown so fantastic

It is possible that any of the existing characters in the game was a trance) this is the world of implants, everything is possible there)

So Claire. If her quests with races pass, then she talks about it there.

In terms of? When she said that?
On the contrary, I remember her a conversation that she does not put implants fundamentally.

So in the dialogue (like that, which is next to the dam) about the transition mentions. And besides "Beast" Transovsky flag

What does the implants have? For this they are not needed. In one of the dialogs, she mentioned that she was familiar with her husband / previous pilot even before her procedure (well, yes, a little was a little veiled in the English translation, but you can still understand). Well, the flag of the pickup beast as if confirms.

I literally the day before yesterday passed Cyberpank)) And then reckon

I wonder what other updates will be?

No more, maximum – correction of errors and bugs

And on the roof it will be possible to go on the carriage?

It remains to add repeated tasks for max and trawas and tuning cars and this will be the game that I fantasized in 2018

To go out, for more than 3 years the game was brought into a playable state! But the young people did not give up their hands and finished everything, it was worth only waiting for a new AAA game for only time)))

Dajavu from this news, as if it were yesterday. Ouch.

Metro, convertible, races. The atmosphere is certainly good, but whether, for example, such additional cells of fast access, night vision mode will appear? And other little things because of which you have to put mods of third-party developers? Will the bug killing v will ultimately be finally eliminated when immersed with Judy? Something I am very doubtful!

The atmosphere is certainly good, but whether, for example, such additional cells of fast access, night vision mode will appear? And other little things because of which you have to put mods of third-party developers?

Bug with Judy is eliminated from 2.0

By the way, yes, 2077 people have scanners in the cornea of ​​the eyes, implants and other modification of the body, and the night vision is the last century in the future, it does not convey with implants. Lol pancake

Moreover, in the game itself, it is precisely shown in the plot quest that Evelyn of the optics Kiroshi wrote down in infrared light, which actually allows you to determine in Brain, where the chip is hidden in the Penthouse Erinobu. Why in the game there is not that thermal imager – banal backlight in dark places is incomprehensible. Especially considering that there are enough places with poor visibility in the game.

I caught him again for 2.02

I don’t work for me alone when I walk on foot and the map of the bridge in the subway does not miss.

Cyberpank smoothly turns into Sims

What looks juicy!)

Here it is, the game of dreams

Finally finished = what is the time to take. And that already without options.

Here are the end of early access, 3 years long. XD

Metro is a full Gomnishche

With partners, I spent normal time

T.e. it turns out the full edition on the disk is not complete again?

The main conflict of the game is more and more contradicting what Vi does, and what new amusements for her/he is added.

The current game has already passed + cyberpunk, I do not accept – I do not like!

Now 1000 billion people will rush to ride a 24/7 subway) the most important element of gameplay)

CP2077 This is a plot, quests, an open world, well, why with this game of SALTO Motorcycles? What they give? Most move through access points. The point of rolling this dead city?

Climbing the walls with the help of mantis did not bring. Neither models nor edy
Not that it was so necessary, just a spectacular feature

If there is no need for a feature, then what for it is needed? For the sake of spectacular? Well, spectacity does not justify to spend resources on adding such a feature.

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The leading developer Clockwork Revolution says that this is a “child of love” of the two best RPGs ever created

CED MUR, Director of Steampank-RPG Clockwork Revolution from Inxile, said:

Thanks to the deep construction of the world, the exciting narrative, durable RPG systems, exciting gameplay and enormous reactivity, I always described Clockwork Revolution as a child of love Arcanum and Vampire: The Masqueate – Bloodlines.

In another life, MUR was a developer at Troika Games, a legendary company that created the cult Role games Arcanum: of SteamWorks and Magick Obscura, The Temple of Elemental Evil and Vampire: The Masquarade – Bloodlines. When a person who has considerable experience on Arcanum and Vampire says that Clockwork Revolution is "A child of love" these two games from "Huge reactivity", These are not empty words.

Troika games are simply amazing with their diversity. The studio was founded by the creators of Fallout 1 Tim Kane, Leonard Boyarsky and Jason Anderson. Their first game, Arcanum, is felt almost like an alternative Fallout 2.

Vampire: The Masquarade – Bloodlines translated this principle into the first -person perspective on the Source engine from Valve. This game to this day looks fantastic, it blows from it with a gloomy charm of the beginning of the century and the Gothic atmosphere.

Inxile also has established itself as a RPG developer by releasing the new Wasteland and Torment: Tides of Numenera. Communication with Troika enhances the participation of the co -founder of the company and developer Fallout 1 Jason Anderson, who also works in Inxile and works on Clockwork Revolution.

All these talents in the field of classic RPG make you look forward to the first attempt by Inxile to create a more exciting role -playing game from the first person. Clockwork Revolution release date has not yet been determined, but it will appear "in my time". Meanwhile, the other two founders of Troika, Tim Kane and Leonard Boyarsky seem to work hard on The Outer Worlds 2.

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In the fifth hotfix for Baldur’s Gate 3, Mintara dialogs repaired

Larian Studios has released the fifth hotfix for Baldur’s Gate 3 and Mintara lovers, your ship has arrived. In this correction, an error was eliminated that blocked access to some replicas of Mintara dialogue, including your satellites hot replicas about your decision to meet a ruthless paladin.

If the approval is quite high, then the romance with a mining station will develop in the third act. This will reveal several new dialogs that allow you to explore and deepen relationships, as well as find out more details of the background of the ministry. In addition to many interactive dialogs, many non -interactive voiced replicas are available with a mining partner as a romantic partner.

However, not only Mintars have something to say. Other party associates will comment on their relations and can even be on the side of the ministers if they have their own romantic relationship with you. In addition, we have a number of corrections intended only for PS5 players.

You can find a full list of changes here.

In, just under the second passage

I just stand in front of her, but I didn’t start with her dialogue XD I hope I don’t have to start it again so that the fixed me

And I just went through the game today and I’m going to the second race)

The first time I bent a purely good line for the paladin, with Karllah Roman, Will and Gail in the team, now the second race for the dark temptation and a bad line, the second time more interesting))) I had to play the first passage, the game is too easy

Also began the second passage on tactics, and even so far I felt difficulty.

Therefore, I say, it is necessary to play on tactics the first time, the complexity of the balance is too light even for the first time, and for reproduction and tactics too light, since you already know what and what to expect

There is an ending to finish and will not attend the complaints

It is good

More mines are good)

The people who are not aware of whether it is possible to recruit it without a typhoid genocide (that is, to get Karl and Gail into the team)? And I mean officially, and not through the bug and console.

Recently checked different options. It is necessary to finish all the groves of the grove, come to the camp of goblins and stun the Mintar (temporary stunning), then go immediately to the second act, then you can at least go to the lunar towers and take it with you with you. Thus, Karllah will have a mining

You need to skip a party or what do you mean by "Immediately in the second act"? Pass through the MB Pass?

Yes, you need to skip the party and then go to the second act

It is not necessary to stun it, you can even agree with her to attack the grove and go immediately to the pass, and the quests in the grove is not necessary to perform, it will be in lunar towers and druids are intact. That’s just tifling will disappear. Tifling will be further according to the plot in only one case, if they are saved and kill a minate, if you ignore the quest from the grove of the druids, then the Mintar will be in the towers anyway.

There is no officially alas, they brought a normal mod allowing it to recruit it at any outcome.

Quickly they bring edit

Judging by the updates, the game will soon come out of early access. Look forward to.

I still could not get her in Pati even at 3 passes of the game (afterwards I did it by guide, although I usually avoid this business, but it still did not help me, because it is very difficult to get it in a good passage in Pati) and they will fix bed scenes and dialogues leading to them . The most blurry companion in the game as for me. Seriously, this reminds me of Cyberpank, where they have shameful races where AI do not go without gg, and the spotlights instead of correcting the apartments. NIS priorities that those who have these, who generally have these worthless 10 seconds of bed scenes, and for their sake they added nudity and genitalia. It would be better to work out the skills of Illitids (some do not work, some like a free spell are simply broken and some are simply ridiculous to reduce the target design by 2 and this is after evolution, yelling). I am already silent about the paladin who damates Kara Over 500 damage

Proceses and budgets with terms had more.

He burnt out when the Cyberpunka exit, so many years of development after 3 witches, false promises, presentations, etc. In the game, the other. Fortunately, the plot is quite good, in my opinion. – The game is still rulingT.

I also went into the plot, there are not enough stars from the sky, but just for my taste that I love

You can add it through Cheat Engine if the path of druids and tifling is chosen. But she is very silent in itself. Where the rest of the companions say something, Mintara is usually silent. Once a day something blurts out, and that’s it.

P.S. You need to add in the first act. If you add in the second, it will stand in the camp without joining the group.

Let’s try, I was already so desperate that I was ready to go even for it

I attached it during the execution of the quest to kill the leaders. He killed her in his camp just in case, going to talk with the druid. Then he resurrected.

If you enter the hall in the lunar towers with her, when the trial is carried out there, you can find out how it is recruited by the plot, but it will bag and join it to the group after legal recruitment will not work.

Mintara Partner and a living grove, that’s what you need. They put a choice for people, for example, for me, consider his absence for me because it is not possible to kill the typhoids, then you just can’t do something by doing this.

There is an option to leave tifling alive and mining

Recently checked different options. It is necessary to finish all the groves of the grove, come to the camp of goblins and stun the Mintar (temporary stunning), then go immediately to the second act, then you can at least go to the lunar towers and take it with you with you. The quests will be written that the tifling leaves, the druid died, xs why it turns out. Although when you stun the Mintar, in the quest she is recorded as a murdered. Interesting observation, if you do not finish the quest to save the grove, then in the second act there will be no dead tifling on the road, and if you close the quest and after the party to go to the second act, then there will be dead typhoids along the way to the tower

And the living tifling in the second act will be? In the tavern, prison, etc.D. Otherwise they are connected with the quest of Karllah, and in the third act they partially move.

There is in prison, but did not check in the tavern

Yeah, it will resurrect and attack you in 3 acts, and this is not Rofl, but by the way it was corrected in the last patch (blacksmith Dammon, Dimon: D)

I am interested, they made it so that if the rest of the leaders are killed, and stun the miner, she will be alive in 2 act? Stunning helps to save Minsk and recruit it, and the mining station is immediately cut out.

It would be great!

I want to already for a monk, or a bard to play! Palych is already tired of it. And there is not enough it in a party definitely. Still normal, all her dialogs prescribed and remarks with good passage. But apparently Larian decided to leave it for the Persians of the Dark Side.

This does not work. At least if you take a druid. But you can add it through Cheat Engine if the path of druids and tifling is chosen. Just add in the first act. If you add in the second, it will stand in the camp without joining the group.

How to get to the Mintara? I have not passed the first act yet. Current without terrible spoilers.

In the camp of goblins

Take the side of the goblins

This is in the place where you still need to drive the chicken?

This is in the place where you still need to drive the chicken?

Well, yes it is there, talk to the mining of the Mintara and take it to her side

She is to a finished state for a couple of years and at least a couple of DLCs, while it is a completely raw product.

Yes, I wouldn’t say. I am finishing the first passage, there were unpleasant bugs like the inability to talk with a couple, ahem, side characters, t.e. NOTHOUT CLEASE DO NOT CLOSE CLASS, It is often difficult to aim on books to read, you have to push them first or select all objects through the backlight, there are brakes when it hit someone and a game of ten seconds thinks that there was further visual bugs.

In general, it is unpleasant sometimes, but not terrible, let’s say a single impossible quest has not yet met.

And the point is not in bugs, but in shortcomings just everywhere. With the first act, they still somehow tried and there was even an illusion of choice, then it is no longer.

Romances are spelled out terribly, the ending is just no.

The romances are excellent in the first act of relations begin, then continue – and after any dialogue your choice of romance constantly calls you somehow affectionately, making it clear that you are in a relationship. And reacts to events some if, for example, in a brothel you want to sleep reactions will be sleeping. As for me this is enough for my eyes to feel that you are in a relationship with a character. For more, well, I don’t know, marry Real Life – and Romanisite the nursery)).

Bad and stable novels. The whole game dodged homosexual invitations of the male part of the camp. I ran the whole game for Shadouhart. Bottom line: A pair of extinct kisses, the absence of a bed scene due to bugs, was sent by her on an erotic journey in the epilogue. Relations: 100. Main quest is closed by silhinite ending.

The speed of the conservation loads has grown noticeably. I haven’t tested much yet much.

Yes, they fixed it like that. At the end of the second act there really are some options for dialogues with a mining. I don’t know if they were before the patch. You can let her get into your consciousness, and mentally show who she is for you. I chose "Beloved", She approved, and says: tonight I belong only to you (well, or like that). Nichrome, made a bunch of long rest, nothing.

Further in the brothel, there should have been a reaction from a mining company to a proposal for a gangbang. But nifiga. Gemini say that I bring them my pair and then everything will be. But Mintara in the detachment. I saw the vidos where she reacts to this proposal with some phrase. As I understand it, if there is no reaction from Persian in this moment, it may be such that Roman Baganil himself and the game does not perceive that there is a romance with a ministry. Although for a check of verification "relationships" At the Dryad in the circus, she agreed. For the Mintar itself with the twins, I begin dialogue, the same.

I am a krch xs, I don’t want to get any development at the end of the game. Tell me, who pulled a romance with a minate after a patch whether there was a scene some new night after I called her lover?

It is a pity to accept her in a group, you need to take out druids, an interesting character. This is generally a stupid solution, except that you are so far as to immediately believe in the absolute. I didn’t even know that she was a playable character without these news. There were little suspicions, because it can be unique with her civil clothes, I just go in it now😂

It’s like in the Puffyder Kingmaker from the same studio – a random attached random goblin in the left quest, which you can kill, call the forest, turns out to be the coolest Sopartian with a bunch of funny dialogs, quest, councils in the Council and Uber by damage to the middle of the game. True, he is angry and others bug that it would be necessary to expel..
It was also annexed by accident and was glad, for I would miss Ololo Content.

Guys, it seemed to me that she looks more like a man

but you don’t think that the phrase "fifth hotFix" It sounds somehow warm?

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Sven Vinka: Thanks to the incredible success of Baldur’s Gate 3 “We can continue to create such games” in the future

On August 17, Swen Vincke, Baldur’s Gate 3 Gamer, and the general director of Larian Studios, shared on Twitter an article by PC Gamer, praising a role -playing game and added: "I am so proud of my team – none of us can believe that it really happens. But the most remarkable in all this is that we can continue to create such games".

Wink continued: "Yes, they are risky and ambitious, and sometimes something goes wrong, but it was for this that the studio was created. Reception BG3 showed that for this kind of games there is a place. I hope that we will have many such games".

Yes, you understand everything correctly, Larian Studios is likely to create more games similar to Baldur’s Gate 3 (Baldur’s Gate 4, someone, someone?), thanks to how well the game was accepted by fans after its release at the beginning of this month.

Probably, the Larian Studios team should continue to do what it does, especially if you consider that very quickly after its exit, Baldur’s Gate 3 became the second largest release of 2023 in Steam, just losing only Hogwarts Legacyy. In addition, the role -playing game won the crown of the largest CRPG and a step -by -step game in Steam, not to mention the highest rating on Metacritic among all computer games of all time.

It is also worth noting that these data are obtained exclusively from PC players. Baldur’s Gate 3 will also be released on PS5 on September 6, 2023 (on the same day as the upcoming Rhiral game Starfield, if you are interested).

As for the future Baldur’s Gate 3, Vinka also opened the approximate road map of the game from Larian, which includes a hotfix, a large patch 1 (which will include more than 1000 corrections and improvements) and patch 2 (which will include functions requested by players ). After Winka told about this, the players hastened to share their wishes for Baldur’s Gate 3, which included things such as correcting the third act, autosasy, modding tools and much more.

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The authors of Starfield answered the community questions and gave a little advice: “Do not get along with the carved organs”

On the eve of Starfield launch, two leading developers from Bethesda went to Discord to conduct a small Q&A, answering questions received from hoping fans of fans, and the result was an information dump with useful advice: "Do not catch your eye with these carved organs". Everything was said by my grandfather.

Leading quests designer Will Shen and the leading designer Emil Paliarulo answered a total of 16 questions. The full version of the conversation can be viewed at the official Discord Bethesda Game Studios by subscribing to a free club "Constellation" Starfield and gaining access to Constellation-Dev-Chat.

Before we plunge into the wall of the text, these are a few main points from questions and answers. Is it possible to go through Starfield absolutely non -violent? Many troubles can be avoided, but completely pacifist passage is not "Absolutely feasible". As for housing for players – how it works? Good news: you can buy a house in all major cities in Starfield, and there is at least one secret shelter that can be opened using quests.

And here is an important question for novice space thieves: will you put you in prison if you come across a crime? Yes, because the legal system Starfield is more like Skyrim than the Commonwealth from Fallout 4. And finally, how many people can be recruited? Starfield has more than 20 personalized characters, and four of them have additional plot content.

Now let’s move on to the details, that is, to some basic points.

  • With the Kid Stuff line, your parents will look like your character? "Yes, sure", – He says Paljarulo. "As in Fallout 3 with your father and in Fallout 4 with your son, in Starfield, if you take the KID Stuff line, your parents will look like you".
  • How smuggling works? You can find out more here. But here the advice sounded:"Do not catch your eye with these carved organs". Please note that he did not say "Do not remove them", And just "Do not fall".
  • Starfield time is only going on when the game is launched. This means that in the upcoming role -playing game there will be no background activities, for example, for resources or production production.
  • Can you play as a double agent for fractions? Yes and no. As Bethesda said last year, you can join all Starfield fractions at the same time, "Like in Skyrim". Thus, you can be part of two competing fractions – for example, Paljarulo says: "Penetrate into the crimson fleet for UC SYSDEF" Within this quest line – but Shen says: "Whether you betray a fleet or uc sysdef is a choice that you have to make".
  • What religions and belief systems exist in Starfield? Paljarulo says that real religions are present in Starfield, but the main attention is paid to the original religions that exist in the universe. For example, the relatively new Sanctum Universum preaches that "God somewhere there, in the universe, and that the ability of mankind to travel along the stars brings us closer to God". Shen points to "Enlightened" – "an atheistic group that is engaged in humanitarian and social activities".
  • What games or films have influenced some quests? You will not believe: "star Wars". And "Star cruiser “Galaxy”", "Cosmos: 1999", "Tank Rogers", "Battle outside the stars", "Metal storm: Jared-sina collapse", "Contact", "Interstellar", "Through the horizon", "Cosmic Odyssey 2001" and a few more films included in the Faljarul list.
  • Starfield will not require any game experience in the previous RPG from Bethesda. According to Paljarulo, Starfield can pass at any pace and in any way you like – there are no restrictions on this. Starfield will discover the players great opportunities for making plays of roles due to a flexible character system setting. According to the designer, his last character is a good -natured trucker named Mitch Dombrovsky, who will never shoot first, but will do everything that will be required for self -defense.

The release of the project will be held on September 6 on PC and consoles Xbox Series S | X. By the way, the game can be won on our website, and you can find out about how to get more bonuses here.

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Actor, who voices Adam Jensen in Deus Ex, refused a mokap due to his low stature

Since the release of Deus Ex Mankind Divved has passed as many as seven years, and at least at the moment, even the shadow of the continuation is not visible on the horizon. Nevertheless, these days the actor, who voiced Adan Jensen, remembered his days of working in Eidos Montreal, telling a kind of background.

The deep and charismatic voice of Elias Tuskussis largely contributed to the success of the character of Jensen, who is still loved by fans of the genres of Sci-Fi and cyberpunk. In recent days, however, it has become known that Tuskussis did not take movement in Deus Ex Human Revolution, considering it too small for the character: the growth of Jensen created by Eidos Montreal is 1.86 m, and the growth of the Canadian actor – 1.56 m (5’11"). After he was taken for dubbing, he was listening to the capture of the movement, but he was refused.

For Human Revolution, there were two separate departments. One was engaged in dubbing, and the other – the shooting in which the capture of movement was used, – explained Tuskussis on the website X (formerly Twitter). They forced me to go through the audition to implant me into my own body, but I did not get a role! I was told that my height is 1.56 m, while Jensen’s growth is 1.86 m. [. ] Apparently, at that time it was too difficult to draw me a few centimeters!.

Therefore, in Human Revolution, the capture of movements for Adam Jensna was performed by another actor, which caused a Tuskussis certain discomfort. When he was called to the continuation of Deus Ex Mankind Divined, he did not like such an appeal, and he threatened to abandon the role if he was not allowed to perform the movements of the protagonist.

Fortunately, by the mid-2010s, the difference in growth between the actor and the character ceased to be a technical restriction, and he went to meet him. In Mankind Divated, he was able to completely immerse himself in the role of Adam Jensen, passing him a voice and movement in Performance Capture.

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The author of the Fable series believes that the creators of modern games do not risk enough

The modern game industry AAA to a greater extent than ever before, depends on the old IP. Since the development of games has become more expensive and risky, the studios have no incentives for the development and search for new ideas.

Such industry figures as Phil Spencer have already recognized that the dependence of the industry on the old IP is due to risks associated with new ideas. Fable, a former leading designer Fable, also shared his thoughts on this subject, saying that modern games avoid risk.

Peter Molinjo recently talked with Thegamer, sharing his experience on Fable franchise. The developer is one of the founders of the Lionhead Studios studio and it was in it that he created the Fable franchise, becoming the leading designer of the first release of the game in 2004.

Speaking about the transition from Fable to its continuation, Peter Molinjo said that Lionhead Studios was at a huge risk, making a number of changes, believing that such a departure from a proven formula is impossible today. He declared:

The developer wanted to emphasize that the studios of twenty years ago hoped to bring something new to every new game, and not offer what the fans had already fallen in love.

This led to the fact that Lionhead Studios created Fable 2 in a much more gloomy tone than her predecessor. However, Peter Molyneux believes that such an approach to the game would lead to a poor technique in the early stages of testing.

The statement of the former Fable developer emphasizes the need for innovation and evolution in the gaming industry. Growing budgets and severe consequences of failures actually limit the potential of the industry.

Games such as Saints Row 2022 hoped to direct the series in a new channel, but an unsuccessful release led to the closure of the Volition Games. Developers such as Ascentant Studios were also dismissed after an unsuccessful Immortals of Aveum exit.

Although in 2023, the AAA industry is not missing in good games, most of the most rating games of this year were sequels or remasters. Such games are not necessarily similar to their predecessors, but the absence of new IP emphasizes the point of view of Peter Molino that the industry is not prone to risk today.

Last month, David Jaffa also drew attention to a similar problem, saying that Marvel’s Spider-Man 2 looks template and Sony needs to abandon its standard approach to creating AAA-IGR.

However, the game industry is unlikely to abandon its approach. The combination of nostalgia and supports to proven methods has led to the fact that the studios are more likely to return to their previous IP for future releases.

When your main task is to give out more profits by the owner than in the previous year, then any risk for you is fatal. Therefore, now both games and films from large companies are the same tasteless slurry. And it seems like a normal game, but it seems like I already played this time a hundred times.
Therefore, it turns out that now it is much more interesting to try some new turkey than playing another of the same type of AAA developer.

If you disposed of the multimillion -dollar budget, you would also understand that the risk here is unacceptable.
Nobody wants to destroy the business.
And for lovers of variety of indie scenes, it exists. You just need to choose what is more important for you, or consume in some proportion and one and that.
Here, as with cinema – there are pop -root blockbusters made according to the same templates for millions of dollars, but there is an inexpensive copyright cinema. You do not expect the same from them?

What prevents the creation of a separate group that would rivet any game itself, with unlimited time, and with a minimum budget. Remembering how Blizard Hardstone was created, clearly hints at a similar process. No one hopes for success, but a rich company cannot give a couple of people or a group of freedom and a couple of bucks per macDak in a quiet one?

Who does not risk, he does not row money with a shovel. You are very mistaken that rich people adhere to the logic of the inadmissibility of risk. If everything were so, and the risk would really be unacceptable, then all sorts of Masks would not try to build spaceships there, but would be much less risky, but no less profitable. And certainly rich people would not finance wars in different corners of the planet, because any war is accelerate what risk – either lose everything, or make a lot.

In fact, the more money has, the more he is inclined to take risks. This is just a fact. Well, people who have no money, they do not risk anything at all, because in case of failure, there is nothing to take from them. Thirst for risk in people in blood.

made according to the same templates for millions of dollars, but there is an inexpensive author’s movie. You do not expect the same from them?

I’m waiting for the same. Dear cinema does not always look better than cheap, just like cheap does not always look worse than an expensive. Therefore, in this case, from both types I expect the same. The quality of the film usually least depends on the money poured into it. Author’s cinema is usually made according to the same templates as expensive high -budget blockbusters. The templates are the same everywhere.

I will say easier. Camera for filming in both cases the same. With this camera you can make a disgusting film for hundreds of millions, and you can make a chic film for 100 thousand. The numbers are purely conditional. The bottom line is that not everything is measured by the dough. And you are just in the dough. Your approach is wrong and ignorant.

At least the fact that large wealthy companies in the only content of such a unit in the structure will take more funds than an independent team of enthusiasts for the entire game. management, reporting, communications.
All this bureaucracy is not designed for small projects.

What prevents the do 10 original games with a smaller budget, and not put everything on one?
And then: oh, we don’t have something with the finances, we will sell us.
As a result, this is boring and sales are falling. And companies begin to try to compensate for this with completely crazy practices such as Lutboxes even more driving themselves into the hole.

Saints Row 2022, Immortals of Aveum

As if these games tried to do something risky, and did not repeat the sterile LGBT of nonsense from Twitter nonsense.

In these in games I did not see lesbians and gays (LGBT). It’s not about LGBT, which is everywhere seeing where it is not.

In Baldurs Gate 3 there is a LGBT theme. At the same time, the game is popular, high online. Sales of the game are good. There are a lot of people in the PG, because of the popularity of the game, they did not succeed.

Yes, LGBT in all fields, only the game is not sterile.

There is no LGBT. There is sodomy. And the druids are perverts, in principle, canon in the DND. Until it all is at the forefront of it is all, no problems at all. This is not even a part of the main plot, but just a feature. Unlike Saints Row, where there is no plot and the characters fled from Twitter, and in general, all this scribe is contrary to both the Lor and the previous parts.

It is not necessary to inflame the budgets of games to infinity and make a hack. Then the game will pay off in any situation.

This example of Star Citizen, still money is pouring money.

Well, rushed "Soul to paradise". At first, the publishers were to blame, then the players, and now the old masterpiece IP, but directly recognize about their own mediocrity, laziness and desire "from nothing to get everything", Naturally, weak. Total savings on the pros and the general delegation of the titles in the hands of Junes, outsources, and just fans, because the quota studio is busy with anything in the process of 5-7 years, but not by development, and the budget is not rubber, as well as the patience of investors. Therefore, large eminent old studios, even working on the notorious famous IP, are still deprived, and far from only in sequels, but also in banal remasters. Not in the horse food, sorry. Hands just need to be pulled out of one place, finally turn on the brain, and cut your Wishlist "All the money of the world".

P.S.: First, at least they repeated this old IP at the level, and then something arose. Yeah, wait! They better get the old one "new" vision, which is simply licked from another successful project, and then whine that everything and all are to blame.4

PSSS: In the next five -year plan, probably will be the shaft of the division under the BG3 and Cyberpank 2.0. And again, the shaft of surprise and indignation, why these divisions are not shot, although indie with the same genre comes in. "In no way, Bl*, do not learn" – Geralt from Rivia.

I don’t remember the steep imitating indie, looking at what to mean by this in Indi Semen were games that became successful in their niche and then all sorts of games acquired similarly mechanics. About the same in large -budget games. maybe some kind of game brings his gameplay to a honed state and will sell during the next few games. you can make specific games but the audience will have a narrower so that they will automatically earn less money.

They are not at risk? Strong statement. But the wrong one. I will give only one example. Bethesda took a lot of risking, deciding to release a very low quality cosmic RPG into the release. For such fans could eat a gazebo alive, and tear three skins. But the risk was justified. Despite the low quality of Starfield, the gazebo was still ozold, and fanatics are now told as an excuse for poor quality of the product, they say you are not playing the Starfield correctly. You need to play like this, and not. In short, the breaks of AAA studios even sometimes risk it too much when they are plunging a low -quality product. Therefore, there is no need to say, supposedly risk is not enough. It’s not like that at all. There are always risk in the development of games. And it does not matter whether the inconspes are exploited by old ideas or try to introduce new experimental ways. The creation of the game is always risk.

Briefly speaking. Only Western studios are afraid to take risks. Because of this fear, all sorts of crooked Starfields and other trash go into the release.

And for example, Asian studios do not suffer from this disease. Take a look at at least Final Fantasy – all games are different, they still introduce tons of innovation or try to do it. 15th final line cool road adventure – such games in the world, in principle, units. The 16th final line of the Japanese version of the Game of Thrones – such similar games in the world, in principle, does not exist. 14th online finishing case, so generally in terms of the main plot is cooler than many purely plot single games. The 13th ending is divided into 3 separate games and each is radically differed by the presentation of the plot, the combat system, the device of the game world. And so you can say about every finalele in general. They are all different. General only the name. This approach to development is a huge risk.

In the fact of the incorporation of Final Fantasy, they risk it very hard, doing all this. After all, you will never guess how the players will perceive a new game. The ending is always a cat in a bag, that is, an eternal endless risk. Asians always play. Well, the fact that IP is always the same is used is even good that there is a recognizable brand by which it is easy to determine where the game itself is, and what quality to wait.

The conclusion is this. Games development always risk. And the most who is afraid to take the risk of risking most of all. The gazebo will not let you lie with a crooked Starfield. After all, it’s not enough to take a chance to make a bad game. You still need to be able to convince fans that the bad game is actually good. It just opens after 200 hours, and not immediately, and so the game is cool. This is also a serious risk of counting on the quality of the product, but on the ability to convince buyers. Game industry, in principle, one continuous risk.

The gazebo was still ozostle, and fanatics are now told as an excuse for poor quality product, they say you are not playing the Starfield correctly

It is ridiculous to read from you after you licked the cyberpunk from which this whole cart (frank spitting on the consumer) began.

Nobody needs to do anything – he stupidly spat in the topic of optimizing the game, and the hamsters were played out, well at least shut up "everything flies to me for 2070".

The main audience buying games by gamers, playing almost everything like PG, are not – they do not play in everything in a row. And Vasyan first played in the open world of Starfield (he did not see/did not know another) and only this impressed him. Everything, he ran to put the game 8-9 for "Good emotions". And no one here is to blame, except that the stern of the reviewers/magazils trying to sit on two chairs so that no one has bad reviews – so there were estimates 7-8 absolutely every game. You put less on the floor of the point – you are Hater. What is the audience and games.

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