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Assassin’s Creed: Mirage will come out with a patch that improves performance and eliminates bugs

Assassin’s Creed: Mirage stealth explosion will already reach the PlayStation and Xbox consoles today, as well as PC. Developers from the Ubisoft studio want to make sure the new items in the excellent technical condition, and therefore, together with the release, release an update for the game. The first patch for Assassin’s Creed: Mirage will be available for download immediately after the project is launched and must solve a number of serious problems.

The release update for Assassin’s Creed: Mirage is mainly aimed at solving the malfunctions that were discovered by journalists. In particular, the patch makes gameplay corrections, fixes for some tasks and increases the overall performance on all platforms.

The size of the patch for the consoles is about 5 GB, and for a PC it will already be built into the loaded main build, and you will not have to drive anything. Here’s what is fixed in this update:

  • The elevators killed Basim.
  • Fragments were not given properly.
  • Awards for the end of the game are now correctly issued after the end of the game.
  • Enemies now correctly receive damage when falling.
  • Auto-Loot skill now works correctly on all enemies, no matter how the player kills them.
  • Players do not lose control of bassim after quick movement.
  • The time of the reaction of enemies to parrying is correctly slowed down when using a perk "Time dagger".
  • Perk "Sandy sword" Now Basima correctly heals when killing the enemy.
  • When wearing "Sand outfit" Basim will now not be killed if he receives two fatal damages from two different enemies at the same time.
  • Quest markers no longer disappear after the conservation/load.
  • The English language option is now correctly displayed only once on the menu
  • Cases of improper display of the user interface are eliminated.
  • NPCs on boats continue to swim, and do not remain motionless.
  • Fixed Animation of drinking NPC.
  • The invisible clash for some objects in Baghdad was removed.
  • The better detection of NPC during the quest execution "Gilded butterfly".
  • Rewards for quest items "Forty thieves" Not displayed in the game.
  • Lines of eavesdropping are now reproduced correctly.
  • Baghdad Bound – It was impossible to interact in the Harbia Bureau if, after the dialogue scene, the investigation board opened too quickly.
  • Den of the beast – it is impossible to properly interact with Ali in the task "Talk to Ali".
  • To Catch a Demon (catching a demon) – it is impossible to interact with the wheel of tools or a map of the world, if the enemies were discovered during the interaction with the prompts.
  • Gilded Butterflies – battle during "Great auction" violated the course of the quest.
  • Great Symposium – Fixed locks for assignment "Find the great scientist Frasil".
  • Snake nest – dialogs are now correctly triggered for bassim.
  • Numerous improvements in graphics, environment and VFX.
  • Numerous improvements of stability.
  • Abnormal poses of enemies and bosses.
  • Unnatural animations for Basim and/or Nekhal.
  • Update frequency settings now display the correct information.
  • Animations during captures have become more honed.
  • Removing lines/dialogs too long.
  • The situation was fixed when the transferred objects were not displayed in the cinema.
  • Optimization of settings for ultrashiro and multi -screen modes.
  • The settings are now saved on luna.

For the first update Assassin’s Creed: Mirage, it makes a lot of changes. At the same time, Ubisoft promises to track the reviews of the players and quickly release fixes if necessary.

Assassin’s Creed: Mirage has already begun to go out in some countries on consoles. A full release of the game should take place in the evening on all platforms and regions.